ArchViz Glass [UE4 Marketplace]
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After talking to people from Epic at GDC 2016 as well as others in the Unreal Slackers, they convinced me to publish my shader. Created this shader for my Welcome Home and decided to clean it up, optimize it, fix some errors, and ship it out to the public.
ArchViz Glass is meant to be used on everything from window planes to high resolution ArchViz props. Includes the ability to import custom Base Color, Grunge, Normal, Ambient Occlusion, and Thickness maps. Complete control through parameters that allow refinement of BaseColor, Specular, Metallic, Roughness, Opacity, Normal, and Refraction. Within these, there are Grunge and Refraction controls. Fine tune these to achieve exactly the look and feel of the glass you’d like.
Thanks to Kevin Theesfeld for his help refining and troubleshooting this shader.